Description: Use corpse-card clues to choose burial or cremation, defend the graveyard at night, and understand the two free endings versus five with The Plague Winter DLC. Exact ending triggers remain unverified.
Read the corpse card before you press B to bury or F to burn. Warm skin, mud under fingernails, and humming in the cold room are warning signs named by the developer; a wrongly buried body can rise after dark. The browser game has two endings across three free chapters, while the DLC brings the total to five.
Walkthrough table (spoilers) — Official page updated Oct 12, 2026; build number not shown
| When | What to do | What it changes | Evidence / version |
|---|---|---|---|
| A corpse arrives | Check name, cause of death and notes; Space prepares. | You can spot clues before choosing. | Official, 2026-10-12 |
| Warm skin, muddy nails or humming | Review the suspicious notes, then use F if choosing cremation. | Cremation spends lamp oil. | Official, 2026-10-12 |
| A body appears ordinary | Read the card and use B to bury if satisfied. | Burial earns money and reputation; burning an innocent upsets relatives. | Official, 2026-10-12 |
| A buried corpse rises at night | Click the riser in the graveyard to burn it. | Stops that threat before it reaches the door. | Official, 2026-10-12 |
| Too many night attacks | Hire watchmen; consider gravediggers, mourners, priests and upgrades. | Watchmen hunt risers; diggers work while you are away. | Official, 2026-10-12 |
| Trying to uncover the story | Keep processing bodies and advancing burials. | The ledger reveals Dr. Vane, the 1871 well and Silas’s chapel secret. | Official, 2026-10-12 |
| Reaching the free finale | Finish the free three-chapter arc; get The Plague Winter to continue. | Silas’s grave opens at the free ending; chapters IV–V are paid. | Official, 2026-10-12 |
Which bodies should you burn?
The tempting shortcut is to burn everyone. That wastes lamp oil and makes innocent families furious. Burying everyone is just as risky: the wrong dead come back for the night shift. Treat the card as evidence, not decoration. The developer specifically mentions warm skin, mud under nails and humming in the cold room. Those are examples of suspicious notes, not a published master list or a guaranteed numerical scoring formula.
Night survival and staff priorities
Use the mouse or touch for most actions. Space prepares, B buries and F burns. After sundown, click rising dead in the cemetery before they reach your door. Watchmen automate that response; gravediggers keep working while you are offline. Mourners, priests and upgrades also belong to the staffing system, but the official page does not specify an optimal purchase order or exact oil costs. Prioritize whatever problem is actually ending your run rather than copying an invented build.
Two free endings or five? Spoilers for chapter structure
The free browser version includes three chapters and two endings. Its story stops on the night Silas’s grave opens. The Plague Winter DLC adds chapter IV, The Plague Winter, and chapter V, The Hollow Bride, plus three more endings for five total. It also adds plague corpses, Mrs. Quill the Embalmer, Father Hale the Exorcist, four upgrades including a crematorium furnace, and a final Hollow Bride boss night. The developer has not published the precise choices or thresholds for each ending in the pages checked; treating a guessed route as a confirmed walkthrough would mislead players.
Version and testing limits
This guide uses the official page last updated October 12, 2026. The free game runs in a browser; the paid complete edition is a single offline HTML file for desktop and Android. I could inspect the embedded game's opening interface, but not perform a complete playthrough or verify branch outcomes. The build number, exhaustive corpse list and ending-by-ending conditions remain open questions.
Bottom line: The reliable loop is read the card, decide carefully, deal with night risers and hire help. In Hollowmere, the worst paperwork error is the one that walks back to your front door.
